
if( SERVER ) then
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

 
 SWEP.Base = "ep_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   
if( CLIENT ) then

	
	SWEP.ViewModelFlip		= true	
	SWEP.CSMuzzleFlashes	= true
	
	SWEP.DrawCrosshair = false;

end

SWEP.ViewModel                  = "models/weapons/v_pist_fiveseven.mdl"
SWEP.WorldModel                 = "models/weapons/w_pist_fiveseven.mdl"

SWEP.Primary.Sound                      = Sound( "Weapon_FiveSeven.Single" )


SWEP.PrintName = "FN Five-Seven";
SWEP.EpiDesc = "Pistol.";


 SWEP.Primary.Recoil			= .15 
 SWEP.Primary.RecoilAdd			= .1
 SWEP.Primary.RecoilMin = .2
 SWEP.Primary.RecoilMax = .5
 
 SWEP.Primary.ViewPunchMul = .5;
 SWEP.Primary.Damage			= 8
 SWEP.Primary.NumShots		= 1 
 
 SWEP.EpiHoldType = "PISTOL";

SWEP.Primary.MaxAmmoClip = 20;
SWEP.Primary.Ammo = "smg1";
SWEP.Primary.AmmoString = " 5.7mm rounds";
SWEP.Primary.AmmoType = 5;
SWEP.Primary.Delay = .6;
SWEP.Primary.Automatic = false;
SWEP.Primary.SpreadCone = Vector( 0.025, 0.025, 0.025 );
 SWEP.Primary.ReloadDelay = 3.2;

 SWEP.Primary.IronSightPos = Vector( 4.6, 3.2, 1.0 );
 SWEP.Primary.IronSightAng = Vector( 0.0, 0.0, 0.0 );

SWEP.Primary.HolsteredPos = Vector( -0.8, -1.0, -10.0 );
SWEP.Primary.HolsteredAng = Vector( 0.0, -50.0, 0.0 );

 SWEP.ItemWidth = 1;
 SWEP.ItemHeight = 1;


SWEP.IconCamPos = Vector( 43, -200, 50 ) 
SWEP.IconLookAt = Vector( 6, 0, 3 ) 
SWEP.IconFOV = 4
SWEP.HUDWidth = 100;
SWEP.HUDHeight = 100;
SWEP.NicePhrase = "a Five-Seven";
SWEP.LightWeight = true;

   